Before we go much farther I'd like to
mention that although ATI's 3D Rage Pro chip has been overlooked as of late they have
recently released a new, stable and mature beta OpenGL ICD incorporated set of drivers
called the Lonsdale b37x revision, and since they are optimized for 3DNow! they are the
drivers that I used for benchmarking the card. It is a good rule of thumb never to
use beta release drivers for any hardware on systems where crashes or data loss would
result in real problems and I want to make that clear. These drivers were very
stable and I had no problems whatsoever but you will need to make that decision on your
own as I don't want to feel responsible for causing you problems by recommending them.
Test System for All in Wonder Pro
AGPvxd rev. 2.9
Lonsdale b37x (Beta OpenGL ICD)
All of the tests were run five times
and the results shown here are the average scores. The first thing I wanted to
determine was how this card would handle the D3D required by Final Reality.
The Overall Reality Marks averaged out to 2.88rm which is decent but not outstanding and
you have to realize that this test is geared toward Intel based systems but the AGP test
is very helpful in determining the AGP x2 capabilities of the card. In execute mode
with the aperture size set at the full 64MB of system DRAM the card pushes frame rates at
very good scores for the following texture sizes.
too long ago that the idea of trying to play GLQuake II using a Rage Pro based graphics
card was almost laughable. But these new drivers post perfectly acceptable frame
rates at resolutions up to 800x600 and allow for play at up to 1024x768 with much improved
image quality over their previous OpenGL ICD
But it is with
DirectX6 D3D that this card truly shines. The image quality is outstanding and, if
you've a mind to, you can play games like Forsaken at Full 32 bit True Color.
[ Conclusion ]