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From all of the email that I received asking for help with TNT based cards, I decided that it would be necessary to test the Viper 550 on systems based on both the Aladdin V and MVP3 Chipsets.  As I stated earlier,  with the latest driver revisions, virtually all of the problems previously experienced by MVP3 users have now disappeared but ALI's chipset still randomly locks in OpenGL applications.  One thing that MVP3 users need to be aware of is that unlike most AGP graphics cards, TNT based cards require resources in the form of an interrupt request and need to have an IRQ assigned to VGA in the BIOS' PNP/PCI Configuration.  It will also be necessary to configure your existing AGP card to Standard PCI VGA Device before attempting to upgrade.

Testbed for Viper 550 AGP

Mainboard(s) Iwill XA100 Plus (Aladdin V)
SOYO SY-5EMA+ (MVP3)
Processor(s) AMD K6-2 350MHz
Cyrix MII 333 (2.5x100MHz)
Intel P233MMX (2.5x100MHz)
L2 Cache(s) 512K (Aladdin V)
1024K (MVP3)
Memory 128MB CAS2 (Viking - PE16642U4SN3-2226)
Hard Disk Drive Western Digital 6.4G UltraDMA
Operating System Windows 98

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Image Quality

The quality of the images generated by the Viper 550 is quite outstanding with crisp clear edges and vivid color rendition as you can see by clicking on the images below...

3D Winbench 99 Forsaken
Click me for a larger image! Click me for a larger image!!!
Incoming Quake II
Click me for a larger image! Click here for a larger image!

Performance Scores

The TNT equipped Viper shows nearly unbeatable scores as far as performance as far as 2D/3D solutions go.  All of the performance scores here were determined by averaging the scores rendered by three separate runs of each test

3D Winbench 99 Scores

AMD K6-2 350MHz Cyrix MII 333 P233MMX @ 2.5x100MHz
3D WinBench 99/3D WinMark 439 1,2,3 323 1,3,2 363 4,3,5
3D WinBench 99/3D WinMark/ 1/IslandsB2G1T1,NML,SA,F (Frames/Sec) 28.5 1,2,3,6 15.1 1,3,6,2 19 4,3,6
3D WinBench 99/3D WinMark/ 2/RaceTrackB1G1T1,NML,SA (Frames/Sec) 42.3 1,2,3,6 27.9 1,3,6,2 32.8 4,3,6
3D WinBench 99/3D WinMark/ 3/RaceTrackB2G1T1,NML,SA (Frames/Sec) 38.7 1,2,3,6 29.5 1,3,6,2 33.2 4,3,6
3D WinBench 99/3D WinMark/ 4/ChapelB1G1T1,NML,SA (Frames/Sec) 20.9 1,2,7,3 7.61 1,3,2,7 10.5 4,3,7
3D WinBench 99/3D WinMark/ 5/StationsB2G2T1,NML,SA (Frames/Sec) 33.6 1,7,3 25.9 1,3,2,7 29.5 4,3,7
3D WinBench 99/3D WinMark/ 6/StationsB2G2T3,NML,SA (Frames/Sec) 27.8 1,7,3 22.1 1,3,2,7 23.7 4,3,7
3D WinBench 99/3D WinMark/ 7/IslandsB2G1T1,NML,SA (Frames/Sec) 28.2 1,3,6 16.7 1,3,6,2 20.4 4,3,6
3D WinBench 99/3D WinMark/ 8/StationsB3G3T1,NML,SA,A,S (Frames/Sec) 30.3 1,7,3 19 1,3,2,7 23.4 4,7,5
3D WinBench 99/3D WinMark/ 9/IslandsB4G1T1,NML,SA,A (Frames/Sec) 22.2 1,7,3 13.8 1,3,2,7 17.2 4,3,7
3D WinBench 99/3D WinMark/10/ChamberB3G1T1,NML,SA,M (Frames/Sec) 27.4 1,7,3 25.7 1,3,2,7 26.6 4,3,7
3D WinBench 99/3D WinMark/11/ChamberB3G2T2,NML,SA,M (Frames/Sec) 28 1,7,3 26 1,3,2,7 27.1 4,3,7
3D WinBench 99/3D WinMark/12/RaceTrackB3G1T1,NML,SA,A,M (Frames/Sec) 38.6 1,3,6 29.3 1,3,6,2 33.1 4,3,6
3D WinBench 99/3D WinMark/13/CanyonB1G1T1,SA,A,M2 (Frames/Sec) 18.9 1,7,3 10.8 1,3,2,7 13.3 4,3,7
3D WinBench 99/3D WinMark/14/RustValleyB3G1T1,SA,A,M,M2 (Frames/Sec) 27.5 1,3,6 27 1,3,6,2 27.3 4,6,5
3D WinBench 99/3D WinMark/15/RustValleyB3G1T3,SA,A,M,M2 (Frames/Sec) 26.5 1,3,6 26.1 1,3,6,2 26.2 4,3,6
1. Direct3D HAL on NVidia RIVA TNT was used.
2. The following Windows tasks were running during this test and could affect the test results: PSTORES.EXE
3. The test ran full screen at 1024x768x16bpp. Z buffer depth: 16 bits. Refresh rate: 75 Hz. Triple buffered, Flip.
4. Direct3D HAL on Diamond Viper V550 for Windows 98 was used.
5. The test ran full screen at 1024x768x16bpp. Z buffer depth: 16 bits. Refresh rate: 76 Hz. Triple buffered, Flip.
6. Texture formats. Used: RGB 565 RGBA 5551 RGBA 4444 . Others: .
7. Texture formats. Used: RGB 565 RGBA 4444 . Others: RGBA 5551 .

More Viper 550 Benchmarks

 

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